ABSTRACT

Wolfgang Engel’s GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer graphics in mobile devices. This volume is complete with 18 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Mobile Devices is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
  • Covers specific challenges involved in creating games on various platforms
  • Explores the latest developments in rapidly evolving field of real-time rendering
  • Takes practical approach that helps graphics programmers solve their daily challenges

chapter 3|14 pages

A Shader-Based eBook Renderer

chapter 5|20 pages

Shader-Based Water Effects

chapter 10|16 pages

Tiled Deferred Blending Ramses Ladlani

chapter 11|14 pages

Adaptive Scalable Texture Compression

chapter 13|18 pages

Hybrid Ray Tracing on a PowerVR GPU