ABSTRACT

This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.

Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application.

This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.

The Open Access version of this book, available at https://www.taylorfrancis.com/books/e/9780367713294, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license

chapter 1|9 pages

Introduction

What is immersive journalism?
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part I|36 pages

Storytelling

chapter 3|12 pages

Case Euronews

A low-cost approach to immersive storytelling
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part II|49 pages

Ethics

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chapter 6|11 pages

Project Syria

Accuracy in immersive journalism
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chapter 8|14 pages

It’s Not Just About Empathy 1

Going beyond the empathy machine in immersive journalism
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part III|64 pages

Production and design

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chapter 10|11 pages

Case study

Creating a business value in immersive journalism
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chapter 13|14 pages

Augmented reality as news

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part IV|36 pages

Education

chapter 14|13 pages

Teaching immersive journalism

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