ABSTRACT

Chapter 9 discusses the various components and elements conceptualised under the macro perspective of the video game narrative analysis framework. The video game narrative analysis framework is conceptualised in terms of four levels, namely, deep structure, mediation, genres and conventions, and surface overall structure. This framework provides the analytical lens for the multimodal discourse analysis of the gameplay recordings which modifies, develops, and integrates Ryan’s (2003) cognitive maps, and Fludernik’s (1996, 2003) natural narratology and cognitive parameters. I have used the model as an analytical lens to review and analyse the gameplay recordings. I have also created open-ended interview questions during the analysis process to triangulate my analysis and interpretations with the players’ interpretations of the video game narrative during the retrospective protocol analysis in the interviews. This is an iterative process where my analysis and interpretations are combined with the players’ responses to co-construct the ludonarrative model and its respective subcategories with them.