ABSTRACT

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.

Divided into four sections to take you from novice to professional results:

* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts.
* ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used.
* Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc.
* Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

part |1 pages

Section 1 Flash Fundamentals

part |1 pages

Section 2 ActionScript 2.0 Fundamentals

chapter 7|8 pages

The Anatomy of a Class

chapter 8|24 pages

The Building Blocks of Code

chapter 9|14 pages

Organizing Code with Functions

chapter 10|15 pages

Arrays

chapter 11|15 pages

Inheritance and Polymorphism

part |1 pages

Section 3 Built-in Classes

chapter 12|3 pages

Built-in Classes

chapter 13|22 pages

Built-in Classes: The MovieClip Class

chapter 14|11 pages

Built-in Classes: The Key Class

chapter 15|15 pages

Built-in Classes: The Sound Class

chapter 16|10 pages

Built-in Classes: The XML Class

part |1 pages

Section 4 Using ActionScript to Build a Game – Astro Sweeper