ABSTRACT

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

part |75 pages

Animation

chapter |6 pages

History/Evolution of Animation

chapter |17 pages

Terminology

chapter |28 pages

The Basics

chapter |17 pages

Breaking and Entering

part |3 pages

Resources

part |59 pages

Comic Books

chapter |6 pages

History/Evolution of the Comic Book

chapter |32 pages

What Is a Comic Book?

chapter |15 pages

Breaking and Entering

chapter |3 pages

Resources

part |79 pages

Videogames

chapter |10 pages

History/Evolution of Videogames

chapter |27 pages

Writing VS. Design

chapter |17 pages

The Script Format

chapter |16 pages

Breaking and Entering

part |5 pages

Resources