chapter  13
16 Pages

Lighting for games

The studios that house games development teams can be verytechnically testing environments. Games artists more than anyone working in a complementary discipline continually push the envelope of what’s possible using hardware that continually changes and gets ever more powerful. The programming and R&D teams that work alongside the artists also ensure that within the games community 3ds Max is pushed to an extent that just would not be possible in other industries.