ABSTRACT

Though this book deals primarily with lighting, this areacannot be comprehensively covered within one book without spilling over into several related areas, notably materials, rendering and compositing. We’ve looked at all of these areas in some depth in the previous chapters, but we have by no means looked at these exhaustively and there are many books available for those with a particular interest in any of these areas. Notably, there are additional third-party renderers, which we’ll take a look at in this chapter, before going on to a discussion of MAXScript and looking at what third-party plug-ins and resources are also available to the 3ds Max user.