chapter  17
Platformers
Pages 24

Creating a platform-based game is quite a challenge, but by this stage in the book you should have all the necessary skills. In this chapter we are going to look at the problems of controlling the behaviour of a sprite in a platform world. First, we will look at an example where we move the sprite and the background remains stationary and then we will look at using a multi-layered scrolling background. Platform games often use dynamically created sprites; we will look at creating sprites on the fly and removing them when they are no longer in use.