ABSTRACT

Information: By creating a block in the gradient and animating it from one side to the next, we have created a shockwave effect which ‘reaches out’; i.e. it does not just travel across the surface of an object, it appears to spread and grow. As we are going to animate the position of the UVW Map modifier’s Gizmo we do not want the gradient to be repeated, therefore tiling is turned off. Even though we have the gradient assigned to the Volume Select modifier, it does not show up in the object’s keyframe information in the Time Bar. Therefore, adding it to a material and assigning it to a temporary object allows us to view the keyframes and shift them forward 20 frames as we need them to sit there for a while before moving to get the initial burst of ignition flame.