ABSTRACT

Introduction In this tutorial we are going to add a realistic gas flame to an existing scene, and use it to illuminate the surroundings. To do this, we will have to model the flame (similar to what we did in previous tutorials in this book) in two separate stages – one for the outer flame and one for the inner cone of unburned gas, which is prominent in this effect. Next, we will distribute this flame around one of the gas hobs in the existing scene. We will use particles to animate the positioning of the flame as the hob ignites and offset any animation we give to them. We will next generate an irregular motion to make the flames ‘dance’ a little, before adding illumination to the scene and an additional post effect or two to blur the flames together and to give the effect a little more intensity.