ABSTRACT

Information This housing estate isn’t having much luck is it? First it gets set on fire and now a tornado comes to visit! In this tutorial we are going to create a funnel tornado which is causing havoc behind a row of houses, kicking up dirt and debris and sucking up the ground material, colorizing the base of the tornado. In order to create the desired effect we are going to use a combination of geometry, an exceptional amount of particles to create the wispy debris, and also a little bit of spline IK and skinning to control the animation of the funnel. Even though there are a lot of particles flying around in the scene, due to their size they will not take all that long to render.