ABSTRACT

The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment.

Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.

Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.

Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.

part |2 pages

Part One New Technologies, New Creative Opportunities

part |2 pages

Part Two Creating Entertainment-Rich Projects

chapter 4|16 pages

Interactivity and Its Effects

chapter 5|18 pages

Old Tools/New Tools

chapter 6|30 pages

Characters, Dialogue, and Emotions

chapter 7|16 pages

Structure in Interactive Media

chapter 8|24 pages

Blending Entertainment with Other Goals

chapter 9|24 pages

Tackling Projects for Children

part |2 pages

Part Three Media and Models: Under the Hood

chapter 11|16 pages

Video Games

chapter 12|18 pages

Massively Multiplayer Online Games

chapter 13|16 pages

The Internet

chapter 14|16 pages

Interactive Television

chapter 15|30 pages

Cross-Media Productions

chapter 16|16 pages

Smart Toys

chapter 17|12 pages

Wireless Devices

chapter 18|16 pages

Interactive Cinema

chapter 19|16 pages

Immersive Environments

chapter 20|10 pages

DVDs

chapter 21|14 pages

Kiosks

part |2 pages

Part Four Career Considerations

chapter 22|16 pages

Working as a Digital Storyteller

chapter 23|12 pages

Creating Your Own Showcase