ABSTRACT

This chapter discusses the problem of improving the realism of motion not from the joint point-of-view as for robots, but in relation to the deformations of human bodies during animation. Two methods for improving these deformations are described. The joint-dependent local deformation (JLD) approach is convenient when there is no contact between the human being and the environment. A finite element method is used to model the deformations of human flesh due to flexion of members and/or contact with objects.