ABSTRACT

Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples.

Whether you're a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed.

Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.

Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.

Bonus features included on DVD:
. Link to a 30-day trial of Autodesk® 3ds Max® software
. Bonus short films and new software feature demos
. Autodesk 3ds Max hotkeys reference guide
. Free models from Turbo Squid worth $160
. Autodesk® 3ds Max® 2008

chapter |25 pages

Understanding 3ds Max

part |129 pages

Project 01

chapter |41 pages

Lesson 01 Primitives

chapter |27 pages

Lesson 02 Adding Details

chapter |21 pages

Lesson 03 Materials and Texture Maps

chapter |19 pages

Lesson 04 Animation Basics

chapter |15 pages

Lesson 05 Working with Autodesk 3ds Max

part |103 pages

Project 02

chapter |29 pages

Lesson 06 Editable Poly Modeling

chapter |11 pages

Lesson 07 Adding Details

chapter |13 pages

Lesson 08 Creating the Skeleton

chapter |15 pages

Lesson 09 Skinning

chapter |29 pages

Lesson 10 Morph Targets

part |67 pages

Project 03

chapter |17 pages

Lesson 11 Materials

chapter |9 pages

Lesson 12 Maps

chapter |21 pages

Lesson 13 Unwrapping UVs

chapter |15 pages

Lesson 14 Texturing the Character

part |57 pages

Project 04

chapter |15 pages

Lesson 15 Walk Cycle

chapter |13 pages

Lesson 16 More Animation

chapter |13 pages

Lesson 17 Motion Capture

chapter |11 pages

Lesson 18 Motion Mixer

part |67 pages

Project 05

chapter |17 pages

Lesson 19 The Camera

chapter |21 pages

Lesson 20 Basic Lighting

chapter |11 pages

Lesson 21 mental ray

chapter |13 pages

Lesson 22 Rendering