ABSTRACT

I began making fi lms as a teen on my own in the late seventies. I never attended any kind of fi lm school. I worked in Super 8 and managed over the years to make a series of short, rough and cheap fi lms. Learning to pull off good animation was my main motivation. I soon came to realize that it was important to make a complete fi lm, not just a string of pointless animation tests that no one would want to watch. Then the clay characters became actors telling a story and it all was much more interesting.