ABSTRACT

Motion capture is a good tool all by itself but being able to integrate traditional rigging and keyframing on top of it makes it even better. Learning how to integrate motion capture data onto a fully rigged character is an important part of motion capture. This chapter looks at mixing motion capture into rigging and key-frame animation. There are times when a character motion, after plotting, looks different from before plotting. Forward kinematics-key-framing done on every frame generates mocap data. Thus, in each frame the marker point data moves the skeleton into a position and then the joint rotation angles are key-framed. Inverse kinematic is usually used for the limbs of a body and is usually part of a character rig application. Having a way of animating on top of mocap data to add to the actor’s performance will give a perfect method for getting the timing and weight transfer of human motion.