ABSTRACT

It doesn’t take much justification to understand why we might want to view the gameworld-after all, games are primarily a visualmedia.Other sensory outputs are of course possible, particularly sound and haptic (or touch) feedback. Both have become more sophisticated and in their own way provide another representation of the relative three-dimensional (3D) position and orientation of game objects. But in the current market, when we think of games, we first think of what we can see.