ABSTRACT

Once the motion system, deformation system, and face have been designed and architected, there is a necessary step of combining all these interrelated aspects into a unified digital character rig. These systems should already be working well together, but this last stage is really about polishing and double-checking all the details. The synthesis of the rig also allows for the testing of all aspects of the character by the character setup artist and animators before it is released into production. This process of quality assurance allows minor and major bugs to be identified and fixed before any animation is tied to the state of the rig.