ABSTRACT

In exploring the theory and practice of digital character technology, we are constantly reminded of the many advances that have been achieved and also the many challenges that are dealt with everyday. Most productions require the need for innovation to both make the process more efficient and to overcome the seemingly impossible expectation of bringing the unimaginable to life. It is this need for innovation that drives not only the art and technology of digital characters but also the character technical directors who create them. While we have achieved near realism in film characters and responsive interaction in game characters, the ability to merge these two hallmarks is the challenge faced by future artists.