ABSTRACT

Though final audio work and editing fall under the umbrella of post production, the main component of this process that concerns us is compositing. When compositing a shot that consists of a dozen or more rendered passes, each of which contains rendered elements, keeping track of filenames can become a bit of a logistical nightmare. Though there are many compositing applications on the market, combustion has historically worked well and has close ties with both 3ds Max and the Autodesk systems product range, which has long formed a cornerstone of the visual effects industry. Combustion actually offers a full 3D compositing environment and as well as the capability to import camera data from 3ds Max, combustion also features extensive interoperability via the Rich Pixel Format (.rpf) interoperability, which we'll explore as part of the next tutorial.