ABSTRACT

Whether this is your first experience with Combustion software or you're upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional compositing application. Much more than a point-and-click manual, this guide explains the principles behind the software, serving as an overview of the package and associated techniques. Written by certified Autodesk training specialists for motion graphic designers, animators, and visual effects artists, Combustion 4 Fundamentals Courseware provides expert advice for all skill levels.

chapter |12 pages

Welcome to Combustion

part I|70 pages

Fundamentals

chapter Lesson 1|12 pages

Touring Combustion

chapter Lesson 2|13 pages

Creating Simple Composites

chapter Lesson 3|10 pages

Using Operators in a Composite

chapter Lesson 4|7 pages

Timewarping

chapter Lesson 5|14 pages

Editing Clips

chapter |10 pages

Optimizing Workflow

part II|131 pages

Using Paint

chapter Lesson 7|15 pages

Learning Paint Basics

chapter Lesson 8|9 pages

Creating, Controlling, and Positioning Objects

chapter Lesson 9|15 pages

Animatina Text

chapter Lesson 10|8 pages

Exploring Draw Modes in Text

chapter Lesson 11|11 pages

Wire Removal

chapter Lesson 12|11 pages

Creating Text Gradients

chapter Lesson 13|14 pages

Animating Gradients

chapter Lesson 14|14 pages

Creating Custom Brushes

chapter Lesson 15|12 pages

Creating Flash Compatible Animations

chapter Lesson 16|8 pages

Combining Selections

chapter Lesson 17|7 pages

Animating Selections

part III|45 pages

Transforming and Controlling Layers

chapter Lesson 18|10 pages

Keyframing

chapter Lesson 19|9 pages

Creating Expressions

chapter Lesson 20|9 pages

Cropping and Corner-Pinning

chapter Lesson 21|13 pages

Aligning Objects to a Motion Path

part IV|20 pages

Changing Layer Surface Properties

chapter Lesson 22|9 pages

Exploring Transfer Modes

chapter |8 pages

Displacing a Layer

part V|39 pages

Using Channels, Mattes, and Masks

chapter Lesson 24|11 pages

Using Alpha Channels

chapter Lesson 25|13 pages

Creating Channel Effects

chapter Lesson 26|11 pages

Using Masks

part VI|30 pages

Using Null Objects, Lights, and the Camera

chapter Lesson 27|10 pages

Animating with a Null Object

chapter Lesson 28|10 pages

Moving the Camera

chapter Lesson 29|8 pages

Creating Shadows with Lights

part VII|33 pages

Tracking and Stabilizing

chapter Lesson 30|9 pages

Four- Point Tracking

chapter Lesson 31|11 pages

One-Point Stabilizing

chapter Lesson 32|9 pages

Two-Point Stabilizing

part VIII|35 pages

Keying and Color Correcting

chapter Lesson 33|8 pages

Using the Discreet Color Corrector

chapter Lesson 34|10 pages

Using the Diamond Keyer

chapter Lesson 35|15 pages

Using the Discreet Keyer

part IX|22 pages

Nesting Composites

chapter Lesson 36|12 pages

Basic Nesting

chapter Lesson 37|8 pages

Creating a Motion Blur

part |48 pages

Additional Topics

chapter Lesson 38|8 pages

Applying and Tracking a Particle Emitter

chapter Lesson 39|13 pages

Creating Particle Effects

chapter Lesson 40|7 pages

Creating Capsules

chapter Lesson 41|8 pages

Building G-Buffers

chapter Lesson 42|8 pages

Morphing