ABSTRACT

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.

chapter |7 pages

Introduction

chapter 1|59 pages

Maxscript Basics

chapter 2|24 pages

Constructing User Interfaces

chapter 3|11 pages

The 3ds Max Interface

chapter 4|19 pages

Understanding Objects and Classes

chapter 5|40 pages

Transforms and Animation

chapter 6|28 pages

Working with Maxscript Objects

chapter 8|11 pages

Advanced Maxscript Interface

chapter 9|16 pages

ActiveX, and .NET (dotnet)