chapter  2
Understanding Preproduction
Pages 16

The typical preproduction period for developing a game is very similar to that of the fi lm industry. It means defi ning the product! For most studios, going into preproduction means that a great, new game concept is on the table and now it must be pitched and sold to a game publisher. This usually means creating a formidable game design document and either a prototype of the game or a vertical slice of what the game will be like-this is usually a single level of game play that will later be used within the fi nished title.