ABSTRACT

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

part |2 pages

Part I: What is Usability and Why Should I Care?

part |2 pages

Part III: Focus on Special Contexts and Types of Players