ABSTRACT

Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

chapter |70 pages

Theory

chapter |120 pages

Design

chapter |88 pages

Society

chapter |20 pages

References

chapter |4 pages

Source of Illustrations