ABSTRACT

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and u

chapter 1|12 pages

Introduction

chapter 2|72 pages

Basic Concepts from Physics

chapter 3|70 pages

Rigid Body Motion

chapter 4|58 pages

Deformable Bodies

chapter 5|82 pages

Fluids and Gases

chapter 6|244 pages

Physics Engines

chapter 7|120 pages

Linear Algebra

chapter 8|20 pages

Affine Algebra

chapter 9|34 pages

Calculus

chapter 10|20 pages

Quaternions

chapter 11|20 pages

Differential Equations

chapter 12|12 pages

Ordinary Difference Equations

chapter 13|48 pages

Numerical Methods