ABSTRACT

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua

chapter 1|12 pages

What Is Casual Gaming?

chapter 2|38 pages

The Game Mechanic at Work

chapter 3|28 pages

Play Is the Thing

chapter 4|22 pages

Matching

chapter 5|28 pages

Sorting

chapter 6|10 pages

Seeking

chapter 7|16 pages

Managing

chapter 8|12 pages

Hitting

chapter 9|10 pages

Chaining

chapter 10|20 pages

Constructing

chapter 11|18 pages

Bouncing , Tossing, Rolling and Stacking

chapter 12|20 pages

Socializing