ABSTRACT

[…] A coherent theory of play would assert that play and ritual are complementary, ethologically based behaviors which in humans continue undiminished throughout life; that play creates its own (permeable) boundaries and realms: multiple realities that are slippery, porous, and full of creative lying and deceit; that play is dangerous and, because it is, players need to feel secure in order to begin playing; that the perils of playing are often masked or disguised by saying that play is “fun,” “voluntary,” a “leisure activity,” or “ephemeral” – when in fact the fun of playing, when there is fun, is in playing with fire, going in over one’s head, inverting accepted procedures and hierarchies; that play is performative, involving players, directors, spectators, and commentators in a quadrilogical exchange that, because each kind of participant often has her or his own passionately pursued goals, is frequently at cross-purposes. 1