ABSTRACT

The first generation that has grown up in a digital world is now in our university classrooms. They, their teachers and their parents have been fundamentally affected by the digitization of text, images, sound, objects and signals. They interact socially, play games, shop, read, write, work, listen to music, collaborate, produce and co-produce, search and browse very differently than in the pre-digital age.

Adopting emerging technologies easily, spending a large proportion of time online and multitasking are signs of the increasingly digital nature of our everyday lives. Yet consumer research is just beginning to emerge on how this affects basic human and consumer behaviours such as attention, learning, communications, relationships, entertainment and knowledge.

The Routledge Companion to Digital Consumption offers an introduction to the perspectives needed to rethink consumer behaviour in a digital age that we are coming to take for granted and which therefore often escapes careful research and reflective critical appraisal.

part |30 pages

Representing the self and others

chapter |9 pages

Blogs

chapter |9 pages

From Freeform to Templates

The evolution of self-presentation in Cyberia

part |54 pages

Researching the digital consumer

chapter |10 pages

Digital Youth, Mobile Phones and Text Messaging

Assessing the profound impact of a technological afterthought

chapter |9 pages

Netnography and the Digital Consumer

The quest for cultural insights

chapter |11 pages

The Rise of the Customer Database

From commercial surveillance to customer production

chapter |11 pages

Researching Children in a Digital Age

Theoretical perspectives and observations from the field

part |54 pages

Seeking information and shopping

chapter |11 pages

Medicine 2.0 and beyond

From information seeking to knowledge creation in virtual health communities

chapter |15 pages

Stock Trading in the Digital Age

Speed, agency, and the entrepreneurial consumer

part |68 pages

Playing, praying, entertaining and educating

chapter |12 pages

“I Don't Really Know Where the Money Goes, Do You?”

Online gambling and the naïve screenager

chapter |12 pages

Digital Fandom

Mediation, remediation, and demediation of fan practices

chapter |12 pages

Online Games

Consuming, experiencing and interacting in virtual worlds

chapter |9 pages

The Brick Testament

Religiosity among the adult fans of Lego

part |104 pages

Issues of concern in society and culture

chapter |14 pages

Surveilling Consumers

The social consequences of data processing on Amazon.com

chapter |13 pages

Online Privacy

Concepts, issues and research avenues for digital consumption

chapter |10 pages

Self-Disclosure

chapter |11 pages

Consumer Activism 2.0

Tools for social change

chapter |11 pages

Jack of All Trades, Master of ... Some?

Multitasking in digital consumers

chapter |8 pages

The Digital Consumption of Death

Reflections on virtual mourning practices on social networking sites

chapter |6 pages

Afterword

Consuming the digital