ABSTRACT

Central to our thesis so far has been the contention that we have entered into a condition of late-modernity, a condition that has arisen in part due to the transformative agency of ICTs and cyberspace. In combination, ICTs and cyberspace, we have argued, are changing socio-spatial relations and producing new modes of communication. In this chapter, we further this analysis through an examination of the imaginative geographies of cyberspace and the information society. In particular, we provide a detailed study of the sciencefiction genre, cyberpunk, and other forms of cyberfiction, thereby examining the extent to which the modern is transforming into the late-modern, and exploring the spatialities of future geographies, both on-and offline.