ABSTRACT

Despite years of usability research, electronic products do not seem to get any easier to use. The design of electronic products appears to be in a dead-end street. It is time to experiment with fresh approaches. In this paper we offer a new approach based on respect for the user. We all have senses and a body with which we can respond to what our environment affords (Gibson 1979). Why then does interaction design not use these bodily skills more often and make electronic interaction more tangible? And, as humans are emotional beings, why not make interaction a more fun and beautiful experience? This paper focuses on those neglected aspects of human-product interaction: perceptualmotor and emotional skills.