ABSTRACT

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences.

The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves.

This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

part 1|54 pages

New Technologies, New Creative Opportunities

chapter 1|18 pages

Storytelling, Old and New

chapter 3|12 pages

Moving Towards Convergence

part 2|151 pages

Creating Story-Rich Projects

chapter 4|16 pages

Interactivity and its Effects

chapter 5|16 pages

Old Tools/New Tools

chapter 6|24 pages

Characters, Dialogue, and Emotions

chapter 7|16 pages

Structure in Digital Storytelling

chapter 8|18 pages

Your Audience

chapter 9|14 pages

Social Media and Storytelling

chapter 10|22 pages

Transmedia Storytelling

chapter 11|24 pages

Guidelines: Creating a New Project

part 3|61 pages

Harnessing Digital Storytelling for Pragmatic Goals

part 4|71 pages

Media and Models: Under the Hood

chapter 15|34 pages

Video Games

chapter 16|20 pages

The Internet

chapter 17|16 pages

Mobile Devices and Apps

chapter 18|28 pages

Alternate Reality Games (ARGs)

chapter 19|20 pages

Interactive Television

chapter 20|16 pages

Smart Toys and Life-Like Robots

chapter 21|18 pages

Interactive Cinema

chapter 22|24 pages

Immersive Environments

chapter 23|16 pages

Electronic Kiosks

part 5|29 pages

Career Considerations

chapter 24|16 pages

Working as a Digital Storyteller

chapter 25|12 pages

Creating Your Own Showcase