ABSTRACT

The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated.

In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including:

* blast Theory
* Merce Cunningham
* Eduardo Kac
* forced entertainment
* Lynn Hershman
* Jodi Orlan
* Guillermo Gómez-Peña
* Marcel-lí Antúnez Roca
* Jeffrey Shaw
* Stelarc.

Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.

chapter |12 pages

INTRODUCTION

chapter 1|30 pages

HYPERTEXTUALITIES

chapter 2|26 pages

CYBORG THEATRE

chapter 3|26 pages

THE (RE-)CREATION OF NATURE

chapter 4|28 pages

PERFORMING THROUGH THE HYPERSURFACE

chapter 5|28 pages

TOWARDS AN AESTHETIC OF VIRTUAL REALITY