ABSTRACT

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.

Topics covered include:

  • What is a videogame? 
  • Why study videogames? 
  • a brief history of videogames, from Pac-Man to Pokémon
  • the videogame industry 
  • Who plays videogames?
  • Are videogames bad for you?
  • the narrative structure of videogames
  • the future of videogames

chapter 1|8 pages

WHY STUDY VIDEOGAMES?

chapter 2|20 pages

What is a videogame? Rules, puzzles and simulations: defining the object of study

Defining the object of study

chapter 3|20 pages

MANUFACTURING FUN

Platforms, development, publishing and creativity

chapter 4|22 pages

VIDEOGAME PLAYERS

Who plays, for how long and what it’s doing to them

chapter 5|20 pages

VIDEOGAME STRUCTURE

Levels, breaks and intermissions

chapter 6|16 pages

Narrative and play, audiences and players: approaches to the study of videogames

Approaches to the study of

chapter 7|20 pages

VIDEOGAMES, SPACE AND CYBERSPACE

Exploration, navigation and mastery

chapter 8|18 pages

VIDEOGAME PLAYERS AND CHARACTERS

Narrative functions and feeling cyborgs

chapter 10|8 pages

FUTURE GAMING

Online/mobile/retro