ABSTRACT

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you’re not part of the supposed “majority”.

 

Key Features

  • This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity
  • For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry
  • Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions
  • Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed
  • Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo
  • chapter 1|6 pages

    Fight-Free Fashion Agency

    chapter 4|6 pages

    Black Unicorn

    chapter 5|6 pages

    Lauren Ashlee Comp

    chapter 6|6 pages

    The Creative Compulsion

    A Reflection

    chapter 7|3 pages

    Laundromat vs. Pizza Place

    chapter 9|5 pages

    Game Design Is Not a Luxury

    chapter 10|4 pages

    Hadeel al-Massari

    chapter 11|4 pages

    Steven Spohn

    chapter 12|5 pages

    Sunset in the Caves

    chapter 13|7 pages

    Distraction and Reaction

    On Allies and Terrible Allydom

    chapter 15|7 pages

    Overcoming the Unicorns

    Normalizing the “Other” in the Games Industry

    chapter 16|4 pages

    The Token Trap

    chapter 17|5 pages

    My Own Damn Game

    chapter 18|8 pages

    Second Acts

    chapter 19|8 pages

    Firmly Rooted and Ain't Goin’ Nowhere

    Freelancing While WOC

    chapter 20|4 pages

    Actualization and Action

    chapter 22|5 pages

    A Series of Half-Baked Ideas and Quarter-Assed Memes

    Why I left Gaming Stories