ABSTRACT

Institute of Technical Education (ITE) faculty, students and K-12 teachers may not be willing or ready to change the way that they teach or to be challenged about their beliefs about how learning occurs. In general, the ITE faculty has included some aspect of virtual world use with their ITE students, and discusses how they did this and what the results were. ITE is one of the most significant users of virtual worlds in higher education, particularly when investigating the impact on pedagogy. Campbell taught an elective unit in Interactive Technologies that introduced students to virtual worlds and provided them with an opportunity to create their own virtual world teaching activity suitable for teaching in secondary schools. In many government-funded K-12 schools, there are restrictions on the access to virtual worlds if they require connecting to a server that is external to the school.