What’s Next in 3D Postproduction
Now is the best possible time to be an indie 3D fi lmmaker. 3D-capable postproduction tools have improved rapidly since their introduction in the late 2000s. Image capture systems (single-body cameras or dual camera rigs) continue to improve by compensating for disparities and mismatches between the L and R image paths even before light has been converted to bits. 3D stereoscopic capability is now an integral part of mainstream visual effects, color, and editorial tools. Many of the semi-automated 3D image analysis and correction features now available to indie 3D fi lmmakers at relatively low cost (for example in the Edius and Vegas editing systems) were until recently available only to high-budget projects (via custom tools or using Quantel Pablo, SGO Mistika, and similar high-end tools). Many of the more tedious aspects of working with 3D imagery, for example, L/R synchronization, L/R color balancing, vertical misalignment fi xes have been automated. It is safe to predict that 3D tool capabilities and feature sets will continue to increase in usability, functionality, and reliability.