ABSTRACT

This chapter offers an overview of the target population, principles, types, benefits, and educational perspectives of exergaming. It outlines the target population of exer-games. The chapter presents governing principles of exergame systems as well as a description of the different types of exergames. It discusses the physical and psychosocial benefits of playing exergames in light of empirical research. The chapter also discusses educational applications and future perspectives on exergaming. Exergames are characterized by two important characteristics. First, exergame development stems from a solid theoretical basis, deriving many of its principles from mainstream psychology as well as sport and human movement sciences. Furthermore, exergames rely on interactive features, multimedia channels, and dynamic interfaces. Video game technology relies on software engineering, logics, and artificial intelligence concepts. Although research on exergaming is in the initial stages, growing evidence suggests positive physical and psychosocial outcomes of active video game playing. Exergaming may reduce body self-consciousness while increasing self-esteem and efficacy beliefs in obese adolescents.