ABSTRACT

Play embraces children’s total experience. They use it to tell their stories; to be funny and silly; to challenge the world; to imitate it; to engage with it; to discover and understand it; and to be social. They also use play to explore their inmost feelings. In a single game – playing alone or with friends – the child can switch play modes, one minute imitating the television, the next making a discovery which leads to new thinking, then being reminded of something else and changing the play accordingly, and suddenly being swamped by feelings, which require their own corresponding set of images, propelling the game in yet another direction. Like dreams, play is not ordered and rational. It does not give priority to one kind of experience or one kind of knowledge over another.