ABSTRACT

Media Today puts students at the center of profound changes in the twenty-first century media world – from digital convergence to media ownership – and gives them the skills to think critically about how these changes affect their lives.

Media Today, Third Edition 2010 Update is built around four key concepts:

  • A media systems approach allows students to understand the interconnected system of media products that surrounds them every day
  • Unique insights into media trends give students an insider’s perspective on how media industries are responding to changes from globalization to social networking
  • Emphasis on the centrality of digital convergence demonstrates in each chapter how digital media is transforming traditional mass media such as newspapers, magazines, and television
  • A media literacy goal encourages and builds critical skills to make students more informed and responsible citizens in our media-driven society

In the 2010 Update to Media Today, over 40% of the textboxes and photos were updated to reflect the latest cultural and technological issues affecting media industries, along with case studies and activities designed to build media literacy. Additional learning resources include an enclosed DVD with media examples for further study and classroom discussion, and a free interactive companion website with a full range of instructor and student materials at www.routledge.com/textbooks/MediaTodayUpdate.

part |1 pages

Part one: understanding the nature of mass media

part |1 pages

Part two: media giants and cross-media activities

chapter 5|42 pages

A WORLD OF BLURRED MEDIA BOUNDARIES

part |1 pages

Part three: the print media

chapter 7|36 pages

THE BOOK INDUSTRY

chapter 8|44 pages

THE NEWSPAPER INDUSTRY

chapter 9|37 pages

THE MAGAZINE INDUSTRY

part |1 pages

Part four: the electronic media

chapter 10|38 pages

THE RECORDING INDUSTRY

chapter 11|44 pages

THE RADIO INDUSTRY

chapter 12|42 pages

THE MOTION PICTURE INDUSTRY

chapter 13|42 pages

THE TELEVISION INDUSTRY

chapter 14|45 pages

THE INTERNET AND VIDEO GAME INDUSTRIES

part |1 pages

Part five: advertising and public relations

chapter 15|32 pages

THE ADVERTISING INDUSTRY

chapter 16|36 pages

THE PUBLIC RELATIONS INDUSTRY