ABSTRACT

Another definition relevant to, but broader in concept than the arts is ‘the creative industries’. These are defined by the UK’s Department of Culture, Media and Sport (see ‘Useful websites’, pp. 251-2) as ‘those activities which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property’. The creative industries include:

advertising;●● architecture;●● crafts and designer furniture;●● fashion clothing;●● film, video and other audiovisual production;●● graphic design;●● educational and leisure software;●● live and recorded music;●● performing arts and entertainments;●● television, radio and internet broadcasting;●● visual arts and antiques;●● writing and publishing.●●

The Work Foundation (Work Foundation & NESTA, 2007) suggests that there is a subset of ‘cultural industries’ which includes film, TV, publishing, music, the performing arts and video games.