ABSTRACT

According to the Nielsen Media Research State of the Console report (2007), 33% of individuals aged 2 and older had used an in-home digital game console in the United States in the last 4 months of 2006. One crucial aspect of this appeal, particularly among child and preadolescent players, is the developmental appropriateness of the games they play independent of the required ratings that may be ascribed to them, for example, by the Entertainment Software Rating Board.