ABSTRACT

Fantasy City analyses the post-industrialist city as a site of entertainment. By discussing examples from a wide variety of venues, including casinos, malls, heritage developments and theme parks, Hannigan questions urban entertainments economic foundations and historical background. He asks whether such areas of fantasy destroy communities or instead create new groupings of shared identities and experiences. The book is written in a student friendly way with boxed case studies for class discussion.

chapter |11 pages

Introduction

part 1|52 pages

Going out and Staying in

chapter 1|16 pages

“At Prices all can Afford”

The “golden age” of popular urban entertainment in America

chapter 2|17 pages

Don't Go Out Tonight

Suburbanization, crime and the decline of sociability

chapter 3|14 pages

“Cities are Fun”

Entertainment returns to the city center

part 2|36 pages

Landscapes of Pleasure

chapter 4|13 pages

“Sanitized Razzmatazz”

Technology, simulated experience and the culture of consumption

chapter 5|20 pages

Shopertainment, Eatertainment, Edutainment

Synergies and syntheses in the themed environment

part 3|100 pages

Entertaining Developments

chapter 6|25 pages

The “Weenie” and the “Genie”

The business of developing Fantasy City

chapter 7|21 pages

Calling the Shots

Public-private partnerships in Fantasy City

chapter 8|23 pages

Gambling on Fantasy

Las Vegas, casinos and urban entertainment

chapter 9|13 pages

Land of the Rising Fun

Themed entertainment comes to the Asia-Pacific Rim

chapter 10|12 pages

Saved by a Mouse?

Urban entertainment and the future of cities