ABSTRACT

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.

chapter |1 pages

Introduction

chapter Chapter 1|239 pages

Getting Started

chapter 1|52 pages

Started User Interface

chapter 2|40 pages

Overview Lab

chapter 3|52 pages

Files and Objects

chapter 4|46 pages

Transforms

chapter 5|47 pages

Applying Modifiers

chapter Chapter 2|152 pages

Modeling

chapter 6|33 pages

Low Poly Modeling

chapter 7|61 pages

Shapes

chapter 8|33 pages

Using Compound Objects

chapter 9|20 pages

Modeling Lab

chapter Chapter 3|104 pages

Animation

chapter 10|33 pages

Animation Basics

chapter 11|23 pages

Hierarchies

chapter 12|26 pages

Character Animation—Biped

chapter 13|18 pages

Animation Lab

chapter Chapter 4|124 pages

Materials & Mapping

chapter 14|34 pages

Introduction to Materials

chapter 15|26 pages

Using Maps

chapter 16|40 pages

Mapping Coordinates

chapter 17|22 pages

Materials and Mapping

chapter Chapter 5|121 pages

Rendering

chapter 18|26 pages

Cameras

chapter 19|25 pages

Basic Lighting

chapter 20|20 pages

Global Illumination

chapter 21|27 pages

Rendering the Scene

chapter 22|19 pages

Scene Assembly Lab