ABSTRACT

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.

Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers.

One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today.

The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

chapter 1|13 pages

Maya Fundamentals: User Interface

chapter 2|30 pages

The Stone Archway

chapter 3|23 pages

The Broken Archway

chapter 4|24 pages

The Springfield Rifle

chapter 5|21 pages

Fake Camera Projection Modeling

chapter 6|62 pages

The Infamous Sopwith Camel

chapter 7|23 pages

The Pilot Bust: Low-Poly Head Modeling

chapter 8|34 pages

Modeling Realistic Hands

chapter 9|34 pages

Realistic Head Modeling injury

chapter |29 pages

Maya to Mudbox Modeling: the Soldier

chapter 11|34 pages

Texture Mapping Techniques

chapter 12|15 pages

Digital Sculpting in Mudbox

chapter |15 pages

Creating a Model Turntable Animation

chapter |2 pages

Dontents on the DVD