ABSTRACT

modo is one of the most exciting 3D applications to come out in ages. With its revolutionary toolset, inspiring 3D rendering engine, and advanced ergonomics it promises to offer tremendous advantages to almost any segment within the CGI and graphics industry.

This book teaches artists how to use modo to maximize benefits with the shortest learning curve. To not only identify and exploit the power of the modo toolset, but to also show the tremendous advantages of learning and implementing modo to any who could derive a benefit by doing so.

McKay Hawkes will illuminate modo with clear, motivating, entertaining and stylized pages. This book will inspire and intrigue readers with captivating imagery, strong emotional draw, pertinent industry information, real world observations, and valuable tips & tricks.

The companion web site (hosted on Luxology's web site) will include an online tutorial video relating to the creation of the inspiring cover art and all relating support files.

chapter Chapter 1|12 pages

Basic Training

chapter Chapter 2|44 pages

Chapter 2 Becoming a Modonaut

chapter Chapter 3|41 pages

Chapter 3 Modeling

chapter Chapter 4|33 pages

Chapter 4 UV Mapping

chapter Chapter 5|30 pages

Chapter 5 Texturing

chapter Chapter 6|24 pages

Chapter 6 Animation

chapter Chapter 7|31 pages

Chapter 7 The Camera: Bringing It into Focus

chapter Chapter 8|34 pages

Chapter 8 Lighting and Rendering

chapter Chapter 10|22 pages

Chapter 10 Using modo with Maya

chapter Chapter 11|33 pages

Chapter 11 Creating Real-time Assets