chapter  4
41 Pages

External Partnerships

It’s go time. Your game has received at least tacit approval from the top brass, or one of your publishers has just come to you with more work than your current team can handle. You need a new team. In fact, you probably need more than one, and you need them fast. They need to be able to start yesterday and be up to speed on the project, the tools, and the other players within a few weeks. They need to be ready to hit hard deadlines, create beautiful art assets, have technical savvy, and work cheaply. So where do you find them, and how do you evaluate them?