ABSTRACT

No two game projects are alike. Each comes with its own unique set of challenges, which vary by the intended game's size, platform, and goals, as well as by the development studio environment, team dynamics and experience, and a host of other internal and external factors. Are you launching new intellectual property, or producing the tenth game in a series? Are you a seasoned team and part of a large corporation that's produced hundreds of games, a well-funded startup comprising industry veterans, or a brand new indie shop, wet behind the ears with loads of ideas but scant resources or experience under your collective belt? With such a wide variety, there is simply no such thing as a ‘typical’ game development cycle.