ABSTRACT

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

chapter 3|24 pages

Polygons: How 2D Becomes 3D

chapter 4|10 pages

Nurbs: The Spliny Truth

chapter 6|13 pages

Deforming: It's a Good Thing

chapter 7|18 pages

Rigging

chapter 8|24 pages

Animation: It's Alive!

chapter 9|11 pages

Dynamics: Let's Get Physical

chapter 10|11 pages

How the Pixel Gets its Color

chapter 11|18 pages

More than Just Color

chapter 12|12 pages

Light Effects

chapter 13|12 pages

Lighting the Way

chapter 14|14 pages

Working the Camera

chapter 15|12 pages

Environments

chapter 16|10 pages

Rendering

chapter 17|13 pages

Procedures and Graphs

chapter 18|4 pages

Scripting

chapter 19|6 pages

What Tools to Use

chapter 20|8 pages

Making a Career Out of 3D