ABSTRACT

As we did with the previous chapters, we are going to take a look at the “why” before we get into the “how” by studying how bones and skinned meshes should be optimized for the iPhone and iPad hardware and how skinned meshes work in Unity iOS. By first understanding the why, we’ll then be able to correctly build a rigged character for use in a game targeted for the iPhone and iPad platforms. We’ll begin by taking a look at matching object sizes between modo, Blender, and Unity iOS.